Introduction to Physics in Unity

Well, we all know that we need some forms of Algebra for coding and understand how it works. Well, now we have to understand Physics. We use gravity in Unity to either make things pull down or stay afloat. Unity uses the rigid body to help give physics to an object. They use gravity numbers placed in the rigid body block. For my project, Blue Sky, I use a Rigid Body 2D.

The only thing I had to change was the Gravity Scale. This will allow my ship the Blue Sky to stay on the screen instead of being pulled down by gravational field.

So any question?

I will be posting the GDD for this project soon. So keep your eyes open and have a great day!!!